Likeness sculpting in zbrush9/11/2023 ![]() ![]() (Also looks wierd since perspective in Zbrush is a bit funky i think). ![]() Lining up to perspective camera in Zbrush using image plane plugin. Lining up in orto views in maya (Does not really work since it will look wierd in 3/4 because of the perspective distortion. Let me know what workflow you prefer for creating likeness (on any type of model really). So lining things up is a bit of guesswork. ![]() The problem I (and I guess lot of people) have is that I do not know anything about the camera (focal length and so on). All shot with the same camera and the actor is roughly at the same distance from the camera. Right now I have a front, 3/4, side of the actor. And the likeness has to be spot on from all angles.Īs working for a deadline with these things can be a bit of a pain I thought we could have a little thread containing technical tips and tricks for speeding up the proccess. I have to create a likeness of an actors face. ![]()
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